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Well, I think there's no real need to talk about this one, as I think everyone should know this one. However, I'll give a short review!
This game is the PC version of the board game Risk. The game is for two to 6 players. All the players attempt to conquer the world with their armies. The other players can be human or computer players.
This game is great for people who played and liked the board game very much. |
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| These days there are loads of strategy games like this, but the simplicity of this game just gives the bit of extra this game needs. And apart from that, that way it's more like the boardgame Risk than any other thinkable form of this game! |
| Reviewer: Abandon5000 |
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Parker Brothers originally created the board game of Risk, which was later converted to a video game, playable on nearly any platform from the Commodore 64 to the personal computer running the MS-DOS operating system. It is a game of battle strategy that can be played with any combination of artificial intelligence and real carbon based life forms, and is for two to six players.
The game begins by offering the user a map of the Napoleonic Era in history. All of the continents of the world are portrayed on the map, and they are divided up into a total of forty-two territories. Each of the territories has a value based on either its strategic position, size or relationship to the territories it borders. The players, how ever many there are, will take turns “claiming” territories at the beginning of the game. Before the game starts, each player is allotted a set number of armies, and the players can claim a territory on his or her turn by placing an army on an unoccupied area. One army has to remain on each territory that the player owns throughout the game.
Once all of the territories are armied and accounted for, the game begins. All turns start with a reinforcement phase where all players will receive more armies based on the value of the territories they own. There are other ways to acquire armies that will be discussed in a bit. The new armies can be placed on any territory the player owns. After he places all of his armies, he may choose to turn in cards that he has acquired throughout the course of the game. With each turn, the player gets a card and if he kills an opponent, he also gets the opponent’s cards. These cards have various pictures on them and can be used to make sets of three, similar to rummy, and once you have a set of three, the cards can be turned in to gain more armies. There is a sliding scale that tells how many armies you will receive each time you turn in cards.
The attack is based on a roll of a die, and you are allowed to roll one less die than what you have armies. Each die represents an army, and one army has to remain on the territory for defense, hence, you can’t attack with everything you have, but a defender can defend with everything he has. If the defender loses, the attacker will claim his territory and his armies will move forward. And so the game goes, attacking, defending and trying to claim as much land as possible to weaken the opposition and gain more armies for yourself until finally you control the entire board. |
| Reviewer: Abandon5000 |
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| Copyright 2000 - 2008 Abandonware Games 5000 |
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