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Sokoban

Strategy Game (1992)
Download Sokoban
Are you very sure you never heard of this game before? Well, maybe with a different name. It could be, because I have played 7 different games with different names, which all seemed exactly like this one. Mind that this one is not the original, it's sort of a simple remake.

In this game, your goal is to push all the boxes you see on the screen onto their marked area, by using as few moves as possible.
Screenshots
There are 50 levels on this one and it could get you a few hours playing before you get through all of them. I must confess, I didn't make it! I quitted at level 37 or something. It's a game in which you will have to use some hidden part in your head, called your "brains". So for the ones who are in for some "thinking", download this game! For those who aren't, watch out, never click the download link at the bottom!
Reviewer: Abandon5000
Sokoban, literally translates from the Japanese as "Warehouse-Keeper", essentially it is a puzzle game. Viewed from above, you are the 'warehouse-keeper', a 2d avatar and it is your god-willing duty to move the boxes into their designated spaces.

Bored yet?

Trust me, this is the first and foremost in puzzle games, its originality wears off, but the simple fact is that it is an intriguing idea of computational difficulties and also has deep regard to artificial intelligence.

The way the game 'generates' a level is that it calculates billions of possible ways to move a box, then billions of more ways in which where the box should be moved with special regard to walls, water, different terrain types, doors and keys, buttons, ramps, stairs etc...

A hard level could theoretically take 1000 'pushes' which sounds like a lot, but the human brain works heuristically to determine patterns of logic, sub-procedures and you can easily recognise routines and cut down the level into bite-sized pieces.

A nice thing about this game is the procedural difficulty, every level is a little harder than the one before - so you start on a relatively simple level where all you have to do is move a box 3 to the left and 1 up for example, then level 2 will contain two boxes, level 3 might require you to move the 1st box away then the 2nd, requiring a bit of logic to realise which box to move first. The 4th level might contain a door which needs a key to open and therefore as you play, you learn the game and the game progresses with you - you will not be left feeling bored once (well, perhaps after about level 587 or so... but you get the point,

There has been a long series of sokoban games:
Sokoban (1982), with 20 levels.
Sokoban 2 (1984), with 50 levels.
Sokoban (1988), with 50 levels.
Sokoban Perfect (1989), with 306 levels.
Sokoban Revenge (1991), with 306 levels.

An interesting aside: imagine trying to program a robot with the seemingly simple ideology of moving boxes around a warehouse, it would take thousands of man-hours to program the robot to do this simple task and still it would stumble.

Just play the game, it is dead simple! but deadly in the way it's addictive!)
Reviewer: Abandon5000
Copyright 2000 - 2008 Abandonware Games 5000